Giants in Popular Culture Codexery

Iris and the Giant

A card-based roguelike exploring inner demons.

Iris and the Giant is a role-playing strategy video game that blends RPG, roguelike, and collectible card game elements. Developed by French designer Louis Rigaud and published by multiple companies, it was released for Microsoft Windows, macOS, and Linux on 27 February 2020, with a Nintendo Switch port following on 5 November 2020. The game is notable for its metaphorical exploration of depression and anxiety through its plot and gameplay mechanics.

developer
Louis Rigaud
nationality
French
field
Video game development
known_for
Iris and the Giant
release_date
27 February 2020
platforms
Microsoft Windows, macOS, Linux, Nintendo Switch

Lore & Background

The game was inspired by Louis Rigaud's experiences creating interactive papercraft books for children. Post-launch updates were planned to add features such as gamepad support and UI improvements based on player feedback.

The plot begins with the main character being dropped off at a swimming lesson, where she struggles to jump into a pool while children laugh at her. This scene serves as a metaphor for the game's exploration of depression and anxiety. The character Iris later finds herself on the river Styx, which in this game is depicted not as the mythological connection between the living and the underworld, but as a land distinguishing 'the real from the imaginary.' Iris fights her way up a structure where each floor represents her inner demons.

Gameplay starts with a limited deck of attack and defense cards used in combat on a grid. Weapons include axes that attack all enemies in the front row and swords usable sequentially if multiple are in the deck. Upon death, the game restarts but rewards the player with new cards and abilities. There are 51 cards to earn and around 45 enemy types, some of which can steal cards or grant benefits. The game twists the roguelike card genre by linking attack cards to specific enemy demons; defeating a demon with a 'steal' card yields more of that card. Powerful cards from boss monsters include the Feline Bow, obtained by defeating a Giant Cat Archer with a steal card.

Reader's Guide

Iris and the Giant received limited attention from video game critics at its release. However, a reviewer for Buried Treasure compared it favorably to the deck-building game Meteorfall: Journeys, noting that while the reviewer had struggled to engage with other deck-building games like Slay The Spire or Darkest Dungeon, Iris and the Giant evoked similar positive feelings as Meteorfall. The game's significance lies in its blending of card-based mechanics with a roguelike structure and a narrative that metaphorically addresses mental health struggles. Its legacy is as a niche title that found resonance with players seeking a deck-building game with a personal, introspective story. The game's design, inspired by interactive papercraft books, and its unique card-stealing mechanic distinguish it within the genre.

Did You Know?

Frequently Asked Questions

What is Iris and the Giant?

It is a role-playing strategy video game that fuses RPG, roguelike, and collectible card game mechanics into a single card-based experience. The title centers on confronting inner demons rather than a literal giant creature.

What is the main theme of Iris and the Giant?

The game uses both its narrative and its gameplay systems as a metaphor for depression and anxiety. The 'giant' in the title represents the player's psychological struggles, which you battle through its roguelike structure.

Who created Iris and the Giant?

French game designer Louis Rigaud developed the title, with publication handled by multiple companies. It launched on 27 February 2020 for PC platforms.

What platforms is Iris and the Giant available on?

You can play it on Microsoft Windows, macOS, Linux, and Nintendo Switch. The Switch port arrived later, on 5 November 2020.

Why is Iris and the Giant notable in the indie scene?

It distinguishes itself by weaving three separate genre systems—RPG, roguelike, and card game—into one cohesive loop. Its deliberate use of mechanics as a direct expression of mental-health themes gives it a unique identity among indie titles.

More in Giants in popular culture 1-24

Elsewhere in the Giants in Popular Culture universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →